Biography
Ammon Salter is a Professor of Technology and Innovation Management. His research focuses on open and distributed models of innovation, R&D decision-making, social networks and innovation, AI and new ventures, and university-industry collaboration. His research has been published widely, in journals such as Strategic Management Journal, Organization Science, Academy of Management Review, Administrative Science Quarterly, Academy of Management Journal, Research Policy, Harvard Business Review, Sloan Management Review, and California Management Review. His research has been highly cited, receiving over 40k Google Citations, and received numerous awards, including Strategic Management Journal 2021 Dan and Mary Lou Schendel Best Paper Prize. He is a co-editor of Research Policy and an associate editor at Industrial and Corporate Change. He has also been a PI or CI on several million pounds of external research funding, from the ESRC, EPSRC and European Commission. He holds an honorary position as a Research Associate at the Centre for Business Research at the University of Cambridge and is a member of the Expert Council for the Innovation and Research Caucus. His research typically involves engagement with policy and practice through collaborative projects with industrial and governmental partners. He has collaborated on projects with the BEIS/DSIT, Innovate UK, Research England, HM Treasury, and the European Commission. His industry partners have included Arup, WS Atkins, IBM, CiteAb, and a range of other organisations.
I have developed educational innovation and entrepreneurship games (all freely available and open source) - more games coming soon!
Appropriation Strategy Lab - A short game about Teece's Profiting from Innovation framework and the use of different appropriation mechanisms to capture value from innovation, with an embedded Tetris-inspired mini-game. Teaching materials (gudie, class exercises, and slides) and related files can be found here.
The Smart Scale Game - A detailed, playable simulation about a venture manager at Nepture Corporation, who is responsible for leading a new venture unit. The player has to decide which venture to lead, hire their management team, choose their expansion approach, and allocate budgets. They then navigate 12 challenging months of decisions related to the design and development of the venture, covering a wide range of managerial issues. The game is designed for multiple plays (with over unique 230 events). There is also an embedded mini-game for variety and a tutorial. It was informed by rich literature on scaling corporate venturing, including the classic work of Winter and Szulanski (2001). The game repository includes a wide range of support and downloadable files, including teaching guides, student handouts and other resources.
Research Interests
Innovation management, open innovation, R&D project selection, meta-science, innovation policy, innovation and social networks, AI and new ventures, and university-industry collaboration.